RelativeLayout和LinearLayout是Android中常用的布局,两者的使用会极大的影响程序生成每一帧的性能,因此,正确的使用它们是提升程序性能的重要工作。下面将通过分析它们的源码来探讨其View绘制性能,并得出其正确的使用方法。
RelativeLayout和LinearLayout是如何进行measure的?
通过官方文档我们知道View的绘制进行measure, layout, draw,分别对应onMeasure(), onLayout, onDraw(),而他们的性能差异主要在onMeasure()上。首先是RelativeLayout:
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
......
View[] views = mSortedHorizontalChildren;
int count = views.length;
for (int i = 0; i < count; i++) {
View child = views[i];
if (child.getVisibility() != GONE) {
LayoutParams params = (LayoutParams) child.getLayoutParams();
int[] rules = params.getRules(layoutDirection);
applyHorizontalSizeRules(params, myWidth, rules);
measureChildHorizontal(child, params, myWidth, myHeight);
if (positionChildHorizontal(child, params, myWidth, isWrapContentWidth)) {
offsetHorizontalAxis = true;
}
}
}
views = mSortedVerticalChildren;
count = views.length;
final int targetSdkVersion = getContext().getApplicationInfo().targetSdkVersion;
for (int i = 0; i < count; i++) {
View child = views[i];
if (child.getVisibility() != GONE) {
LayoutParams params = (LayoutParams) child.getLayoutParams();
applyVerticalSizeRules(params, myHeight);
measureChild(child, params, myWidth, myHeight);
if (positionChildVertical(child, params, myHeight, isWrapContentHeight)) {
offsetVerticalAxis = true;
}
if (isWrapContentWidth) {
if (isLayoutRtl()) {
if (targetSdkVersion < Build.VERSION_CODES.KITKAT) {
width = Math.max(width, myWidth - params.mLeft);
} else {
width = Math.max(width, myWidth - params.mLeft - params.leftMargin);
}
} else {
if (targetSdkVersion < Build.VERSION_CODES.KITKAT) {
width = Math.max(width, params.mRight);
} else {
width = Math.max(width, params.mRight + params.rightMargin);
}
}
}
if (isWrapContentHeight) {
if (targetSdkVersion < Build.VERSION_CODES.KITKAT) {
height = Math.max(height, params.mBottom);
} else {
height = Math.max(height, params.mBottom + params.bottomMargin);
}
}
if (child != ignore || verticalGravity) {
left = Math.min(left, params.mLeft - params.leftMargin);
top = Math.min(top, params.mTop - params.topMargin);
}
if (child != ignore || horizontalGravity) {
right = Math.max(right, params.mRight + params.rightMargin);
bottom = Math.max(bottom, params.mBottom + params.bottomMargin);
}
}
}
......
}根据上述关键代码,RelativeLayout分别对所有子View进行两次measure,横向纵向分别进行一次。
而LinearLayout:
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
if (mOrientation == VERTICAL) {
measureVertical(widthMeasureSpec, heightMeasureSpec);
} else {
measureHorizontal(widthMeasureSpec, heightMeasureSpec);
}
}根据线性布局方向,执行不同的方法,这里分析measureVertical方法。
void measureVertical(int widthMeasureSpec, int heightMeasureSpec) {
......
for (int i = 0; i < count; ++i) {
......
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) child.getLayoutParams();
totalWeight += lp.weight;
if (heightMode == MeasureSpec.EXACTLY && lp.height == 0 && lp.weight > 0) {
// Optimization: don't bother measuring children who are going to use
// leftover space. These views will get measured again down below if
// there is any leftover space.
final int totalLength = mTotalLength;
mTotalLength = Math.max(totalLength, totalLength + lp.topMargin + lp.bottomMargin);
skippedMeasure = true;
} else {
int oldHeight = Integer.MIN_VALUE;
if (lp.height == 0 && lp.weight > 0) {
// heightMode is either UNSPECIFIED or AT_MOST, and this
// child wanted to stretch to fill available space.
// Translate that to WRAP_CONTENT so that it does not end up
// with a height of 0
oldHeight = 0;
lp.height = LayoutParams.WRAP_CONTENT;
}
// Determine how big this child would like to be. If this or
// previous children have given a weight, then we allow it to
// use all available space (and we will shrink things later
// if needed).
measureChildBeforeLayout(
child, i, widthMeasureSpec, 0, heightMeasureSpec,
totalWeight == 0 ? mTotalLength : 0);
if (oldHeight != Integer.MIN_VALUE) {
lp.height = oldHeight;
}
final int childHeight = child.getMeasuredHeight();
final int totalLength = mTotalLength;
mTotalLength = Math.max(totalLength, totalLength + childHeight + lp.topMargin +
lp.bottomMargin + getNextLocationOffset(child));
if (useLargestChild) {
largestChildHeight = Math.max(childHeight, largestChildHeight);
}
}
......LinearLayout首先会对所有的子View进行measure,并计算totalWeight(所有子View的weight属性之和),然后判断子View的weight属性是否为最大,如为最大则将剩余的空间分配给它。如果不使用weight属性进行布局,则不进行第二次measure。
// Either expand children with weight to take up available space or
// shrink them if they extend beyond our current bounds. If we skipped
// measurement on any children, we need to measure them now.
int delta = heightSize - mTotalLength;
if (skippedMeasure || delta != 0 && totalWeight > 0.0f) {
float weightSum = mWeightSum > 0.0f ? mWeightSum : totalWeight;
mTotalLength = 0;
for (int i = 0; i < count; ++i) {
final View child = getVirtualChildAt(i);
if (child.getVisibility() == View.GONE) {
continue;
}
LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) child.getLayoutParams();
float childExtra = lp.weight;
if (childExtra > 0) {
// Child said it could absorb extra space -- give him his share
int share = (int) (childExtra * delta / weightSum);
weightSum -= childExtra;
delta -= share;
final int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
mPaddingLeft + mPaddingRight +
lp.leftMargin + lp.rightMargin, lp.width);
// TODO: Use a field like lp.isMeasured to figure out if this
// child has been previously measured
if ((lp.height != 0) || (heightMode != MeasureSpec.EXACTLY)) {
// child was measured once already above...
// base new measurement on stored values
int childHeight = child.getMeasuredHeight() + share;
if (childHeight < 0) {
childHeight = 0;
}
child.measure(childWidthMeasureSpec,
MeasureSpec.makeMeasureSpec(childHeight, MeasureSpec.EXACTLY));
} else {
// child was skipped in the loop above.
// Measure for this first time here
child.measure(childWidthMeasureSpec,
MeasureSpec.makeMeasureSpec(share > 0 ? share : 0,
MeasureSpec.EXACTLY));
}
// Child may now not fit in vertical dimension.
childState = combineMeasuredStates(childState, child.getMeasuredState()
& (MEASURED_STATE_MASK>>MEASURED_HEIGHT_STATE_SHIFT));
}
......
}
......
} else {
alternativeMaxWidth = Math.max(alternativeMaxWidth,
weightedMaxWidth);
// We have no limit, so make all weighted views as tall as the largest child.
// Children will have already been measured once.
if (useLargestChild && heightMode != MeasureSpec.EXACTLY) {
for (int i = 0; i < count; i++) {
final View child = getVirtualChildAt(i);
if (child == null || child.getVisibility() == View.GONE) {
continue;
}
final LinearLayout.LayoutParams lp =
(LinearLayout.LayoutParams) child.getLayoutParams();
float childExtra = lp.weight;
if (childExtra > 0) {
child.measure(
MeasureSpec.makeMeasureSpec(child.getMeasuredWidth(),
MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(largestChildHeight,
MeasureSpec.EXACTLY));
}
}
}
}
......
}提高绘制性能的使用方式
根据上面源码的分析,RelativeLayout将对所有的子View进行两次measure,而LinearLayout在使用weight属性进行布局时也会对子View进行两次measure,如果他们位于整个View树的顶端时并可能进行多层的嵌套时,位于底层的View将会进行大量的measure操作,大大降低程序性能。因此,应尽量将RelativeLayout和LinearLayout置于View树的底层,并减少嵌套。